HS Code | Official Doc | Tariff Rate | Origin | Destination | Effective Date |
---|---|---|---|---|---|
8479820040 | Doc | 55.0% | CN | US | 2025-05-12 |
3924104000 | Doc | 33.4% | CN | US | 2025-05-12 |
3924102000 | Doc | 44.0% | CN | US | 2025-05-12 |
3926906010 | Doc | 59.2% | CN | US | 2025-05-12 |
Blender
Blender is a free and open-source 3D computer graphics software toolset used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games.
Material:
Blender is software; it does not have a physical material composition. It is written in C, C++, and Python. It runs on a variety of operating systems including Windows, macOS, and Linux.
Purpose:
The primary purpose of Blender is 3D content creation. This encompasses a wide range of applications, from simple static renderings to complex animated features. It aims to provide a complete 3D pipeline in a single package, reducing the need for multiple software solutions.
Function:
Blender’s functionality is extensive, covering the following key areas:
- Modeling: Creating 3D objects through various techniques like polygon modeling, sculpting, and procedural modeling.
- Rigging: Creating a digital skeleton for animating models.
- Animation: Bringing models to life through keyframe animation, motion capture, and simulation.
- Rendering: Generating 2D images or animations from 3D scenes. Blender offers both real-time and offline rendering engines (Eevee and Cycles, respectively).
- Compositing: Post-processing rendered images and animations.
- Motion Tracking: Tracking real-world footage to integrate 3D elements.
- Video Editing: Basic video editing capabilities.
- Sculpting: Digital sculpting tools for high-detail model creation.
- UV Editing: Preparing models for texturing.
- Texturing: Applying surfaces to models.
- Shading: Defining how light interacts with surfaces.
- Simulation: Creating realistic effects like fluids, cloth, and physics.
- Game Engine: Although less emphasized in recent versions, Blender has a built-in game engine for creating interactive applications.
Usage Scenarios:
- Film and Animation: Creating animated shorts, feature films, and visual effects.
- Game Development: Creating 3D assets, animations, and levels for video games.
- Architectural Visualization: Creating realistic renderings of buildings and interiors.
- Product Design: Creating prototypes and visualizations of products.
- Scientific Visualization: Creating 3D models and animations for research and education.
- 3D Printing: Preparing models for 3D printing.
- Art and Design: Creating digital sculptures, illustrations, and animations.
Common Types/Components:
While "types" of Blender don't exist in the traditional sense, the software is organized into various workspaces and editors:
- Layout Workspace: The primary workspace for general 3D editing.
- Modeling Workspace: Dedicated to 3D modeling.
- Sculpting Workspace: Focused on digital sculpting.
- UV Editing Workspace: For preparing models for texturing.
- Shading Workspace: For creating and editing materials.
- Animation Workspace: For creating and editing animations.
- Rendering Workspace: For rendering images and animations.
- Compositing Workspace: For post-processing rendered images.
- Cycles Render Engine: A physically-based path tracing render engine.
- Eevee Render Engine: A real-time render engine.
- Grease Pencil: A 2D animation and storyboarding tool integrated within Blender.
Based on the provided information, a blender can be classified under the following HS codes:
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8479820040: This HS code covers machines and mechanical appliances having individual functions, not specified or included elsewhere in this chapter; parts thereof: Other machines and mechanical appliances: Mixing, kneading, crushing, grinding, screening, sifting, homogenizing, emulsifying or stirring machines, specifically Mixing, kneading or stirring machines. A blender’s primary function is mixing and stirring, making it suitable for this classification. The total tax rate is 55.0%, comprised of a 0.0% base tariff and a 25.0% additional tariff, increasing to 30.0% after April 2, 2025.
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3924104000: This HS code covers tableware, kitchenware, other household articles and hygienic or toilet articles, of plastics: Tableware and kitchenware: Other. If the blender is made of plastic and is considered kitchenware, it could fall under this classification. The total tax rate is 33.4%, consisting of a 3.4% base tariff and a 0.0% additional tariff, rising to 30.0% after April 2, 2025.
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3926906010: This HS code covers other articles of plastics and articles of other materials of headings 3901 to 3914: Other: Belting and belts, for machinery: Other Synchronous belts. If the blender contains plastic belts for its machinery, it may be classified under this code. The total tax rate is 59.2%, with a 4.2% base tariff and a 25.0% additional tariff, increasing to 30.0% after April 2, 2025.
It is important to determine the material composition of the blender (plastic vs. other materials) and its specific function to accurately classify it under the correct HS code.