HS Code | Official Doc | Tariff Rate | Origin | Destination | Effective Date |
---|---|---|---|---|---|
9503000071 | Doc | 30.0% | CN | US | 2025-05-12 |
9503000073 | Doc | 30.0% | CN | US | 2025-05-12 |
9504500000 | Doc | 30.0% | CN | US | 2025-05-12 |
9504904000 | Doc | 30.0% | CN | US | 2025-05-12 |
8519893000 | Doc | 37.5% | CN | US | 2025-05-12 |
8543709301 | Doc | 30.0% | CN | US | 2025-05-12 |
8543906500 | Doc | 55.0% | CN | US | 2025-05-12 |
3926909910 | Doc | 42.8% | CN | US | 2025-05-12 |
3924104000 | Doc | 33.4% | CN | US | 2025-05-12 |
3924905650 | Doc | 40.9% | CN | US | 2025-05-12 |
Learning Machines (Children's Toys)
Learning machines, in the context of children's toys, represent a broad category of electronic educational devices designed to facilitate early childhood development through interactive play. They typically focus on foundational skills such as literacy, numeracy, and problem-solving.
Material:
- Plastic: Predominantly constructed from ABS plastic for durability and safety.
- Electronics: Incorporate printed circuit boards, microchips, speakers, LEDs, and LCD screens.
- Batteries: Powered by AA or AAA batteries, or increasingly, rechargeable lithium-ion batteries.
- Buttons/Controls: Feature large, easy-to-press buttons, dials, and occasionally touchscreens.
Purpose:
The primary purpose of learning machines is to provide an engaging and interactive learning experience for young children, typically between the ages of 2 and 7. They aim to supplement traditional learning methods by reinforcing key concepts and skills in a playful manner.
Function:
Learning machines function through a combination of:
- Audio Feedback: Pronunciation of letters, words, and numbers, often with musical accompaniment.
- Visual Stimuli: Display of letters, numbers, shapes, colors, and simple animations on LCD screens.
- Interactive Games: Quizzes, puzzles, and challenges that require children to apply their knowledge.
- Progress Tracking: Some models offer basic progress tracking features to monitor a child's learning.
- Content Variety: Often pre-loaded with a range of educational content, with some offering expandable content via cartridges or downloadable updates.
Usage Scenarios:
- Home Learning: Used by children independently or with parental guidance.
- Preschool/Kindergarten: Integrated into classroom activities as a supplementary learning tool.
- Travel: Portable and battery-operated, making them suitable for use during travel.
- Early Intervention: Employed in early intervention programs to support children with developmental delays.
Common Types:
- Alphabet Machines: Focus on letter recognition, phonics, and spelling.
- Number Machines: Teach counting, number recognition, and basic arithmetic.
- Shape Sorters: Combine physical play with shape recognition and problem-solving.
- Early Coding Machines: Introduce basic coding concepts through visual programming.
- Interactive Storybooks: Combine audio narration with interactive elements.
- Touchscreen Learning Tablets (for preschoolers): Offer a wider range of educational apps and games.
- Musical Learning Machines: Combine music with learning concepts like rhythm, melody, and counting.
The declared goods are identified as children's learning machines. Based on the provided reference material, the following HS codes are relevant:
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9504500000: Video game consoles and machines, other than those of subheading 9504.30, and parts and accessories thereof. This code covers video game consoles and machines designed for entertainment and potentially educational purposes.
- 95: Chapter 95 – Toys, games and sports equipment.
- 04: Heading 04 – Video game consoles and machines.
- 500000: Subheading 500000 – Other video game consoles and machines.
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8543709301: Electrical machines and apparatus, having individual functions, not specified or included elsewhere in this chapter; parts thereof: Other machines and apparatus: Other: Other: Portable interactive electronic education devices primarily designed for children. This code specifically covers portable interactive electronic education devices intended for children.
- 85: Chapter 85 – Electrical machinery and equipment.
- 43: Heading 43 – Electrical machines and apparatus, having individual functions.
- 709301: Subheading 709301 – Portable interactive electronic education devices primarily designed for children.
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9504904000: Other: Game machines, other than those operated by coins, banknotes (paper currency), discs or similar articles; parts and accessories thereof. This code covers game machines that are not coin-operated and includes parts and accessories.
- 95: Chapter 95 – Toys, games and sports equipment.
- 04: Heading 04 – Game machines.
- 904000: Subheading 904000 – Other game machines.
Regarding HS code 8543709301, please note that the description specifically refers to "portable interactive electronic education devices primarily designed for children." This suggests a focus on educational functionality.