HS Code | Official Doc | Tariff Rate | Origin | Destination | Effective Date |
---|---|---|---|---|---|
9503000071 | Doc | 30.0% | CN | US | 2025-05-12 |
9503000073 | Doc | 30.0% | CN | US | 2025-05-12 |
9504906000 | Doc | 30.0% | CN | US | 2025-05-12 |
8215995000 | Doc | 35.3% | CN | US | 2025-05-12 |
8214909000 | Doc | 1.4¢ each + 3.2%+30.0% | CN | US | 2025-05-12 |
9605000000 | Doc | 38.1% | CN | US | 2025-05-12 |
3926400010 | Doc | 35.3% | CN | US | 2025-05-12 |
3924104000 | Doc | 33.4% | CN | US | 2025-05-12 |
3924905650 | Doc | 40.9% | CN | US | 2025-05-12 |
Rubik's Cube
The Rubik's Cube is a 3-D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. It is widely considered a classic mechanical puzzle.
Material:
Originally constructed from plastic pieces held together by a core mechanism, modern Rubik's Cubes typically utilize ABS plastic for durability and smooth turning. The core mechanism has evolved over time, incorporating various designs to improve speed and reduce friction. Higher-end speed cubes may employ specialized lubricants and materials for enhanced performance.
Purpose:
The primary purpose of a Rubik's Cube is to solve the puzzle – restoring each face to a single, solid color. This involves manipulating the cube's layers through a series of rotations until all colors are correctly aligned. It serves as a challenge for problem-solving skills, spatial reasoning, and algorithmic thinking.
Function:
The cube consists of smaller cubes, known as "cubies," that rotate around six central axes. These rotations allow for a vast number of possible configurations. The puzzle's challenge lies in understanding how each rotation affects the overall arrangement of the cubies and developing a sequence of moves (algorithms) to systematically restore the cube to its solved state.
Usage Scenarios:
- Recreational: The most common use is as a pastime or hobby, enjoyed by individuals of all ages.
- Competitive Speedcubing: A dedicated subculture has developed around solving the cube as quickly as possible. Competitions are held worldwide, with participants aiming to achieve the fastest times using specific solving methods.
- Educational: Rubik's Cubes can be used as a tool to teach spatial reasoning, pattern recognition, and problem-solving strategies.
- Cognitive Training: Solving the cube can help improve memory, concentration, and hand-eye coordination.
Common Types:
- 3x3x3: The standard and most recognizable Rubik's Cube, consisting of nine cubes per face.
- 2x2x2 (Pocket Cube): A smaller cube with fewer layers, often used as a beginner cube or for speedcubing.
- 4x4x4 (Rubik's Revenge): A more complex cube with sixteen cubes per face.
- 5x5x5 (Professor's Cube): An even larger cube with twenty-five cubes per face.
- Megaminx: A dodecahedron-shaped puzzle similar in concept to the Rubik's Cube.
- Pyraminx: A tetrahedron-shaped puzzle.
- Skewb: A cube-shaped puzzle with different mechanics than the standard Rubik's Cube.
- Shape Mods: Variations that alter the cube's shape while maintaining the core puzzle mechanics (e.g., Fisher Cube, Mirror Cube).
Children’s toys, specifically Rubik’s Cubes, fall under several potential classifications based on the provided information.
- 9503000071: This HS code covers Tricycles, scooters, pedal cars and similar wheeled toys; dollsʼ carriages; dolls, other toys; reduced-scale (“scaleˮ) models and similar recreational models, working or not; puzzles of all kinds; parts and accessories thereof, specifically categorized as “Childrenʼs products” intended for use by persons under 3 years of age. While a Rubik’s Cube is a puzzle, this classification applies only if the importer labels or determines it is for children under 3.
- 9503000073: This HS code also covers Tricycles, scooters, pedal cars and similar wheeled toys; dollsʼ carriages; dolls, other toys; reduced-scale (“scaleˮ) models and similar recreational models, working or not; puzzles of all kinds; parts and accessories thereof, but is for “Childrenʼs products” intended for use by persons aged 3 to 12 years. This is applicable if the importer labels or determines the Rubik’s Cube is for children between 3 and 12 years old.
- 9504906000: This HS code covers Video game consoles and machines, table or parlor games, including pinball machines, billiards, special tables for casino games and automatic bowling equipment, amusement machines operated by coins, banknotes, bank cards, tokens or by any other means of payment. Specifically, it includes chess, checkers, parchisi, backgammon, darts and other games played on boards of a special design, all the foregoing games and parts there of (including their boards); mah-jong and dominoes; any of the foregoing games in combination with each other, or with other games, packaged together as a unit in immediate containers of a type used in retail sales; poker chips and dice. A Rubik’s Cube could be classified under this code as a game.
Regarding HS code 9503000071 and 9503000073, please note that the age determination by the importer is crucial for correct classification. The tariff for all three codes is currently 0.0% basic tariff, 0.0% additional tariff, and will be 30.0% additional tariff after April 2, 2025.