Found 3 matching results
(CN → US)
HS Code | Official Doc | Tariff Rate | Origin | Destination | Effective Date |
---|---|---|---|---|---|
9023000000 | Doc | 37.5% | CN | US | 2025-05-12 |
3924905650 | Doc | 40.9% | CN | US | 2025-05-12 |
3924905610 | Doc | 40.9% | CN | US | 2025-05-12 |
Eye Simulation
Eye simulation encompasses a range of technologies and methods used to replicate aspects of the human visual system, primarily for training, research, and assistive purposes. These simulations can range from software-based virtual reality environments to highly sophisticated physical models.
Purpose:
- Medical Training: A primary application is training ophthalmologists and other medical professionals in surgical procedures (e.g., cataract surgery, LASIK) without risk to patients.
- Research: Studying visual perception, eye diseases (glaucoma, macular degeneration), and the effectiveness of new treatments.
- Assistive Technology: Developing prosthetic eyes or visual aids for individuals with vision impairment.
- Human Factors: Evaluating the impact of visual displays and environments on human performance (e.g., pilot training, driving simulators).
- Gaming & Virtual Reality: Creating more realistic and immersive visual experiences.
Function:
Eye simulations aim to reproduce one or more aspects of human vision, including:
- Visual Acuity: The sharpness of vision at various distances.
- Color Perception: The ability to distinguish between different colors.
- Depth Perception: The ability to perceive the distance of objects.
- Eye Movements: Simulating saccades (rapid eye movements), smooth pursuit, and vergence (eye convergence/divergence).
- Pupillary Response: Replicating the constriction and dilation of the pupil in response to light.
- Accommodation: Simulating the ability of the lens to focus on objects at different distances.
- Field of View: Recreating the extent of visible space.
- Binocular Vision: Simulating the combined input from both eyes.
Usage Scenarios:
- Surgical Simulators: Trainees practice procedures on virtual patients with realistic anatomical models and haptic feedback.
- Virtual Reality Environments: Users experience immersive visual scenes that respond to their eye movements and gaze.
- Vision Testing Systems: Assessing visual function and detecting eye diseases.
- Prosthetic Eye Development: Evaluating the performance of artificial eyes and refining their design.
- Driver Simulators: Assessing driver reaction times and visual attention under various conditions.
- Flight Simulators: Replicating the visual environment experienced by pilots during flight.
Common Types:
- Software-Based Simulations: Utilize computer graphics and virtual reality headsets to create immersive visual environments. These are often used for training and research. Examples include programs simulating glaucoma or diabetic retinopathy.
- Physical Eye Models: Realistic anatomical replicas of the eye used for practicing surgical techniques. These may incorporate haptic feedback and fluid dynamics to simulate tissue behavior.
- Hybrid Simulations: Combine software and physical components to create a more realistic experience.
- Eye-Tracking Based Simulations: Utilize eye-tracking technology to monitor the user's gaze and adjust the simulation accordingly. This is used for research and assistive technology.
- Retinal Displays: Attempt to directly stimulate the retina to create visual sensations, primarily for individuals with vision loss.
- Artificial Eyes (Prosthetics): While not simulations per se, advancements in prosthetic eye technology rely heavily on understanding and replicating the function of the natural eye. These can range from cosmetic replacements to devices attempting to restore some level of vision.
Based on the provided information, the declared goods "eye simulation" can be classified under the following HS codes:
- 9023000000: This HS code covers Instruments, apparatus and models, designed for demonstrational purposes (for example, in education or exhibitions), unsuitable for other uses, and parts and accessories thereof. Eye simulations used for educational or exhibition purposes would fall under this classification. The total tax rate is 37.5%, comprised of a 0.0% base tariff and a 7.5% additional tariff, increasing to 30% after April 2, 2025.
According to the provided reference material, the HS code options related to 'eye simulation' are limited, with only the following 1 found.