HS Code | Official Doc | Tariff Rate | Origin | Destination | Effective Date |
---|---|---|---|---|---|
9504904000 | Doc | 30.0% | CN | US | 2025-05-12 |
9504300040 | Doc | 37.5% | CN | US | 2025-05-12 |
9506400000 | Doc | 35.1% | CN | US | 2025-05-12 |
8517690000 | Doc | 55.0% | CN | US | 2025-05-12 |
8519893000 | Doc | 37.5% | CN | US | 2025-05-12 |
8519891000 | Doc | 37.5% | CN | US | 2025-05-12 |
Game Machine
A game machine is an electronic device intended for the primary purpose of playing video games. These devices vary widely in capability, form factor, and intended audience.
Materials
Game machines utilize a complex array of materials. Common components include:
- Silicon: For processors (CPUs, GPUs), memory chips (RAM, ROM), and other integrated circuits.
- Plastics: For casings, buttons, and structural components. ABS plastic is frequently used due to its durability and impact resistance.
- Metals: Aluminum alloys are common for heat sinks and structural support. Copper is used in wiring and heat dissipation. Gold is used for connectors due to its conductivity and resistance to corrosion.
- Glass: Used for screens, particularly in handheld consoles and modern arcade machines.
- Liquid Crystal Displays (LCDs) / Organic Light Emitting Diodes (OLEDs): For visual output.
- Printed Circuit Boards (PCBs): Form the foundation for electronic component mounting and connectivity.
- Batteries: Lithium-ion batteries are standard for portable devices.
Purpose
The primary purpose of a game machine is to provide an interactive entertainment experience through video games. This can range from simple, casual gameplay to complex, immersive simulations.
Function
Game machines function by processing user input, rendering graphics, playing audio, and managing game logic. Key functional components include:
- Central Processing Unit (CPU): Executes game code and handles general system operations.
- Graphics Processing Unit (GPU): Renders images, videos, and visual effects.
- Memory (RAM): Stores temporary data used by the game.
- Storage (ROM/Hard Drive/SSD): Stores game software and save data.
- Input Devices: Allow the user to interact with the game (e.g., controllers, joysticks, touchscreens, motion sensors).
- Output Devices: Display visual and audio information (e.g., screens, speakers, headphones).
- Operating System: Manages system resources and provides a platform for running games.
- Connectivity: Enables online multiplayer gaming, software downloads, and other network features (e.g., Wi-Fi, Ethernet, Bluetooth).
Usage Scenarios
Game machines are used in a variety of settings:
- Home Console Gaming: Played on televisions or dedicated monitors in a home environment.
- Portable Gaming: Played on handheld devices while traveling or in other mobile situations.
- Arcade Gaming: Played in public arcades, typically using dedicated cabinets and coin-operated systems.
- PC Gaming: Played on personal computers with dedicated graphics cards and peripherals.
- Cloud Gaming: Played remotely on servers, streamed to a variety of devices.
Common Types
- Home Consoles: (e.g., PlayStation, Xbox, Nintendo Switch) - Designed for use with a television and offer a wide range of games.
- Handheld Consoles: (e.g., Nintendo Switch Lite, Steam Deck) - Portable devices with built-in screens and controls.
- Arcade Cabinets: Large, dedicated machines typically found in public arcades. These can be upright, cocktail-style, or sit-down models.
- Microconsoles: (e.g., Ouya, Nvidia Shield) - Smaller, less expensive consoles often focused on digital distribution.
- Retro Consoles: (e.g., Analogue Pocket, Retron) - Designed to play older games, often through emulation or cartridge compatibility.
- PC Gaming Rigs: Custom-built or pre-built computers optimized for gaming.
- Cloud Gaming Devices/Services: (e.g., Xbox Cloud Gaming, GeForce Now) - Utilize remote servers to stream games to a variety of devices.
Game machines are categorized based on their operation method and function. The following HS codes are relevant based on the provided information:
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9504904000: This HS code covers game machines, excluding those operated by coins, banknotes (paper currency), discs, or similar articles. It also includes parts and accessories for these machines.
- 95: Chapter 95 – Miscellaneous manufactured articles.
- 04: Heading 04 – Articles for amusement, sports, games, etc.
- 90: Subheading 90 – Other.
- 40: Further specification – Game machines, other than those operated by coins, banknotes (paper currency), discs or similar articles.
- 00: Further specification – Parts and accessories thereof.
- Tax Details: Base tariff: 0.0%, Additional tariff: 0.0%, Additional tariff after 2025.4.2: 30%. Total tariff: 30.0%.
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9504300040: This HS code covers other games operated by coins, banknotes, bank cards, tokens, or any other means of payment, excluding automatic bowling alley equipment. It also includes parts and accessories for these games.
- 95: Chapter 95 – Miscellaneous manufactured articles.
- 04: Heading 04 – Articles for amusement, sports, games, etc.
- 30: Subheading 30 – Other games, operated by coins, banknotes, bank cards, tokens or by any other means of payment.
- 00: Further specification – Other.
- 40: Further specification – Games: Other.
- Tax Details: Base tariff: 0.0%, Additional tariff: 7.5%, Additional tariff after 2025.4.2: 30%. Total tariff: 37.5%.
According to the provided reference material, the HS code options related to 'game machine' are limited, with only the following 2 found.