HS Code | Official Doc | Tariff Rate | Origin | Destination | Effective Date |
---|---|---|---|---|---|
9504500000 | Doc | 30.0% | CN | US | 2025-05-12 |
8517690000 | Doc | 55.0% | CN | US | 2025-05-12 |
8517620090 | Doc | 20.0% | CN | US | 2025-05-12 |
8537109170 | Doc | 57.7% | CN | US | 2025-05-12 |
8537109160 | Doc | 57.7% | CN | US | 2025-05-12 |
8543708800 | Doc | 30.0% | CN | US | 2025-05-12 |
8543906800 | Doc | 55.0% | CN | US | 2025-05-12 |
3901905501 | Doc | 61.5% | CN | US | 2025-05-12 |
3901909000 | Doc | 61.5% | CN | US | 2025-05-12 |
3914002000 | Doc | 55.0% | CN | US | 2025-05-12 |
3914006000 | Doc | 58.9% | CN | US | 2025-05-12 |
Gamepad
A gamepad is a type of holding-based input device featuring an arrangement of buttons and analog sticks used for controlling video games. It is typically held in two hands, with the thumbs operating buttons, sticks, and triggers.
Material
Gamepads are commonly constructed from plastic (ABS being a frequent choice for its durability and cost-effectiveness). Rubber is used for grips and analog stick caps to enhance comfort and control. Internal components include circuit boards, microcontrollers, and mechanical switches for button presses. More premium gamepads may incorporate metal components for structural reinforcement and improved button feel. Wireless gamepads include batteries (typically Lithium-ion) and Bluetooth/RF transceivers.
Purpose
The primary purpose of a gamepad is to provide a user-friendly and intuitive interface for interacting with video games, particularly those requiring complex movement and actions. They are designed to translate physical input into in-game commands.
Function
Gamepads function by detecting user input from various components:
- Analog Sticks: These sticks measure the degree and direction of movement, allowing for nuanced control of character or camera movement.
- Buttons: Used for actions like jumping, attacking, interacting, and menu navigation.
- Triggers: Typically located on the rear of the gamepad, these are often used for acceleration, braking, or aiming. They can be analog or digital.
- D-Pad (Directional Pad): Provides discrete directional input, often used for menu navigation or simple movement.
- Shoulder Buttons: Used for various in-game actions, often supplementing the triggers.
This input is then sent to the gaming device (console, PC, mobile device) via a wired (USB) or wireless (Bluetooth, RF) connection.
Usage Scenarios
- Console Gaming: Gamepads are the standard input method for most console games (PlayStation, Xbox, Nintendo).
- PC Gaming: While keyboard and mouse are common, gamepads are preferred for certain genres (racing, fighting, platformers).
- Mobile Gaming: Bluetooth gamepads are used with smartphones and tablets for enhanced control.
- Emulation: Gamepads are frequently used to emulate classic game consoles.
- Arcade Gaming: Some arcade cabinets utilize gamepad-style controllers.
Common Types
- Console-Specific Gamepads: Designed for a specific console ecosystem (e.g., PlayStation DualSense, Xbox Wireless Controller, Nintendo Switch Pro Controller). These often feature unique features tailored to the console.
- Third-Party Gamepads: Manufactured by companies other than console makers. These can range from budget options to high-end controllers with customizable features.
- Wired Gamepads: Connect to the gaming device via USB cable, offering low latency and reliable connection.
- Wireless Gamepads: Connect via Bluetooth or a proprietary RF receiver, providing greater freedom of movement.
- Retro Gamepads: Designed to replicate the feel of classic controllers.
- Fighting Game Pads (Arcade Sticks): Feature a joystick and multiple buttons, optimized for fighting games.
- Flight Sticks: Designed for flight simulation games, providing realistic control of aircraft.
Based on the material, use, function, and application scenarios, a “gamepad” typically refers to a controller used for operating video games.
Here are the relevant HS codes found within the provided reference material:
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8543708800: Electrical machines and apparatus, having individual functions, not specified or included elsewhere in this chapter; parts thereof: Other machines and apparatus: Other: Electrical machines with translation or dictionary functions; video game console controllers which use infrared transmissions to operate or access the various functions and capabilities of the console.
- 85: Electrical machinery and equipment and parts thereof; sound recording or reproducing apparatus, television-image transmitting or receiving apparatus, and parts and accessories of such articles. This chapter covers a broad range of electrical devices.
- 43: Electrical machines and apparatus, having individual functions, not specified or included elsewhere in this chapter. This heading focuses on specialized electrical machines.
- 70: Other machines and apparatus. This subheading further narrows down the category to specific types of electrical machines.
- 88: Other: This specifies that the machine is not further classified within the previous subheadings and includes video game console controllers using infrared transmissions.
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3901905501: Polymers of ethylene, in primary forms: Other: Other: Ethylene copolymers.
- 39: Plastics and articles thereof. This chapter covers various plastic materials.
- 01: Polymers of ethylene. This heading focuses on polymers derived from ethylene.
- 90: Other. This subheading further specifies the type of ethylene polymer.
- 55: Other: This specifies that the polymer is not further classified within the previous subheadings and includes ethylene copolymers.
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3901909000: Polymers of ethylene, in primary forms: Other: Other: Other.
- 39: Plastics and articles thereof. This chapter covers various plastic materials.
- 01: Polymers of ethylene. This heading focuses on polymers derived from ethylene.
- 90: Other. This subheading further specifies the type of ethylene polymer.
- 90: Other: This specifies that the polymer is not further classified within the previous subheadings.
Regarding HS code 3901905501 and 3901909000, please note that these codes relate to the plastic materials used in the construction of the gamepad, not the gamepad itself. If the gamepad is constructed from these materials, these codes may be relevant for the raw material components.