HS Code | Official Doc | Tariff Rate | Origin | Destination | Effective Date |
---|---|---|---|---|---|
8517690000 | Doc | 55.0% | CN | US | 2025-05-12 |
8517620090 | Doc | 20.0% | CN | US | 2025-05-12 |
8537109170 | Doc | 57.7% | CN | US | 2025-05-12 |
8537109160 | Doc | 57.7% | CN | US | 2025-05-12 |
8535904000 | Doc | 57.7% | CN | US | 2025-05-12 |
8535908060 | Doc | 57.7% | CN | US | 2025-05-12 |
8548000000 | Doc | 55.0% | CN | US | 2025-05-12 |
8471602000 | Doc | 20.0% | CN | US | 2025-05-12 |
8471804000 | Doc | 45.0% | CN | US | 2025-05-12 |
9031808085 | Doc | 30.0% | CN | US | 2025-05-12 |
9031909195 | Doc | 80.0% | CN | US | 2025-05-12 |
9026802000 | Doc | 55.0% | CN | US | 2025-05-12 |
9026806000 | Doc | 37.5% | CN | US | 2025-05-12 |
9014804000 | Doc | 55.0% | CN | US | 2025-05-12 |
9014805000 | Doc | 55.0% | CN | US | 2025-05-12 |
9032896085 | Doc | 56.7% | CN | US | 2025-05-12 |
9032896075 | Doc | 56.7% | CN | US | 2025-05-12 |
Keyboard and Mouse Converter
A keyboard and mouse converter is a device or software solution that translates input from a gaming controller (such as those used for consoles like PlayStation, Xbox, or Nintendo Switch) into signals compatible with a computer, effectively allowing a controller to function as a keyboard and mouse. These converters bridge the gap between console controllers and PC games that are primarily designed for keyboard and mouse input.
Purpose
The primary purpose of a keyboard and mouse converter is to enable console gamers to play PC games that do not natively support controller input, or to provide a more precise aiming experience than standard controller emulation. They are often used in First-Person Shooter (FPS) games where mouse and keyboard offer a competitive advantage. Some users also employ them to play games on platforms that require keyboard and mouse input, even if controller support exists, preferring the feel and customization options of a controller-based setup.
Function
Converters work by intercepting the signals sent from the controller and translating them into corresponding keyboard and mouse actions. This translation process is typically handled by:
- Signal Interpretation: Decoding the controller's input (button presses, analog stick movements).
- Mapping: Assigning controller inputs to specific keyboard keys, mouse buttons, and mouse movements. This mapping is often customizable by the user.
- Emulation: Sending the translated signals to the computer as if they originated from a physical keyboard and mouse.
- Driver/Software Integration: Utilizing software or drivers to facilitate communication between the converter, the controller, and the computer's operating system.
Usage Scenarios
- Playing PC Games Without Native Controller Support: The most common use case, allowing gamers to enjoy PC titles that lack built-in controller compatibility.
- Competitive FPS Gaming: Providing a more accurate aiming solution for console players transitioning to PC FPS games. Some converters offer features like rapid-fire, anti-recoil, and macro support to enhance gameplay.
- Accessibility: Enabling players with disabilities who find controllers easier to use than traditional keyboard and mouse setups to play a wider range of PC games.
- Platform Restrictions: Bypassing platform-specific input requirements in games that mandate keyboard and mouse for certain features or modes.
- Streaming/Content Creation: Facilitating controller-based gameplay for streaming or recording purposes on PC platforms.
Common Types
- Hardware Converters: Dedicated physical devices that connect the controller to the computer via USB. These often offer low latency and a wider range of customization options. Examples include Cronus Zen, XIM APEX, and Titan Two.
- Software Converters: Programs that run on the computer and translate controller input in real-time. These typically require a more powerful computer and may introduce higher latency. Examples include FreePIE and InputMapper.
- Adapter with Built-in Conversion: Some adapters combine controller compatibility with basic keyboard and mouse conversion features.
- Cloud-Based Converters: Emerging solutions that process controller input on remote servers and stream the translated signals to the computer. These aim to reduce latency and offer platform independence.
Considerations
- Latency: The delay between controller input and in-game action is a crucial factor. Lower latency converters provide a more responsive experience.
- Compatibility: Not all converters are compatible with all controllers and games.
- Customization: The ability to customize input mapping, sensitivity, and other settings is important for optimizing gameplay.
- Anti-Cheat Systems: Some converters may be detected by anti-cheat systems in online games, leading to bans.
- Price: Converters range in price from affordable software solutions to expensive hardware devices.
- Legality: The use of converters may violate the terms of service of some online games, particularly those with competitive modes. Users should check the game's policies before using a converter.
Based on the provided information, the following HS codes may be relevant to “keyboard and mouse converter”:
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8471602000: Input or output units, whether or not containing storage units in the same housing: Other: Keyboards.
- 84: Automatic data processing machines and units thereof; magnetic or optical readers, machines for transcribing data onto data media in coded form and machines for processing such data, not elsewhere specified or included.
- 71: Input or output units.
- 60: Whether or not containing storage units in the same housing.
- 20: Other: Keyboards. This code specifically covers keyboards as input units for automatic data processing machines.
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8471804000: Other units of automatic data processing machines: Other: Units suitable for physical incorporation into automatic data processing machines.
- 84: Automatic data processing machines and units thereof; magnetic or optical readers, machines for transcribing data onto data media in coded form and machines for processing such data, not elsewhere specified or included.
- 71: Other units of automatic data processing machines.
- 80: Other.
- 40: Other: Units suitable for physical incorporation into automatic data processing machines. This code may apply if the converter is designed to be integrated into a larger system.
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9031808085: Other instruments, appliances and machines: Other: Other.
- 90: Measuring or checking instruments, appliances and machines, not specified or included elsewhere in this chapter; profile projectors; parts and accessories thereof.
- 31: Other instruments, appliances and machines.
- 80: Other instruments, appliances and machines.
- 80: Other.
- 85: Other. This code could be relevant if the converter functions as a specialized measuring or checking instrument.
According to the provided reference material, the HS code options related to 'keyboard and mouse converter' are limited, with only the following 3 found.
Please note that the final HS code determination depends on the specific features and intended use of the converter. It is recommended to consult with a customs professional for accurate classification.