HS Code | Official Doc | Tariff Rate | Origin | Destination | Effective Date |
---|---|---|---|---|---|
6117909030 | Doc | 52.1% | CN | US | 2025-05-12 |
6117909080 | Doc | 52.1% | CN | US | 2025-05-12 |
6216000500 | Doc | 37.5% | CN | US | 2025-05-12 |
3926201010 | Doc | 30.0% | CN | US | 2025-05-12 |
3924104000 | Doc | 33.4% | CN | US | 2025-05-12 |
3924905650 | Doc | 40.9% | CN | US | 2025-05-12 |
9601908000 | Doc | 41.2% | CN | US | 2025-05-12 |
9601906000 | Doc | 37.5% | CN | US | 2025-05-12 |
Magic Gloves
Magic gloves are specialized hand coverings designed to enhance dexterity, provide protection, or offer unique capabilities beyond those of standard gloves. The term encompasses a broad range of products, varying significantly in materials, purpose, and functionality.
Materials
The materials used in magic gloves depend heavily on their intended application. Common materials include:
- Leather: Often used in dexterity-focused gloves for stage magic, providing a comfortable grip and tactile feedback.
- Synthetic Fabrics (e.g., Spandex, Nylon, Polyester): Common in costume or performance gloves, offering flexibility, stretch, and affordability. May be combined with other materials for specific properties.
- Microfiber: Used for cleaning or handling delicate objects, providing a soft, non-abrasive surface.
- Latex/Nitrile/Neoprene: Used in protective gloves for illusions involving liquids, chemicals, or biohazards.
- Specialty Fabrics (e.g., Conductive Fabrics): Used in technologically advanced gloves for interactive illusions or sensor-based effects.
Purpose and Function
The primary purposes of magic gloves fall into several categories:
- Dexterity and Sleight of Hand: These gloves, typically leather or a similar flexible material, are designed to aid in card manipulation, coin vanishes, and other close-up magic techniques. They often feature a precise fit and minimal bulk.
- Costume and Performance: Gloves used as part of a magician’s stage attire. These are often visually striking, enhancing the overall presentation.
- Illusion Enhancement: Gloves used to create specific illusions, such as color-changing gloves, vanishing gloves, or gloves that appear to produce objects.
- Protection: Gloves used to protect the magician’s hands during illusions involving potentially hazardous materials or sharp objects.
- Interactive Effects: Technologically advanced gloves incorporating sensors, LEDs, or other components to create interactive illusions or control electronic devices.
Usage Scenarios
- Close-up Magic: Card tricks, coin manipulation, sponge ball routines.
- Stage Illusions: Large-scale illusions requiring hand concealment or manipulation.
- Street Magic: Performances in public spaces, often requiring portability and versatility.
- Mentalism: Illusions involving apparent mind-reading or psychic abilities.
- Escape Artistry: Gloves used to aid in or conceal techniques during escape illusions.
- Children’s Entertainment: Simple magic tricks and illusions for younger audiences.
Common Types
- Classic Leather Gloves: Traditional gloves used for card and coin magic. Often available in various colors and sizes.
- Vanishing Gloves: Gloves designed to make objects disappear. Often feature hidden compartments or clever mechanisms.
- Color-Changing Gloves: Gloves that appear to change color on command. Utilize specialized materials or hidden mechanisms.
- Bill Switch Gloves: Gloves designed to secretly switch bills during magic routines.
- Skeleton Gloves: Gloves with an open palm and finger design, allowing for clear visibility of hand movements.
- Electronic Gloves: Gloves incorporating sensors, LEDs, or other electronic components for interactive illusions.
- Gimmicked Gloves: Gloves with pre-built mechanisms or hidden features for specific magic effects.
Based on the provided information, “magic gloves” can be interpreted based on material, use, and function. Given the broad nature of “magic gloves”, several HS codes may be applicable depending on the specific characteristics of the gloves.
Here are the relevant HS codes found within the provided reference material:
- 6216000500: Gloves, mittens and mitts: Impregnated, coated or covered with plastics or rubber. This code applies to gloves that have been treated with plastics or rubber coatings.
- 62: Articles of apparel and clothing accessories, not knitted or crocheted.
- 16: Gloves, mittens and mitts.
- 00: All articles of apparel and clothing accessories.
- 05: Impregnated, coated or covered with plastics or rubber.
- 6216.00.08.00: Gloves, mittens and mitts: Impregnated, coated or plastics or rubber: Other gloves, mittens and mitts, all the foregoing specially designed for use in sports, including ski and snowmobile gloves, mittens and mitts. This code is for sports gloves specifically.
- 62: Articles of apparel and clothing accessories, not knitted or crocheted.
- 16: Gloves, mittens and mitts.
- 00: All articles of apparel and clothing accessories.
- 08: Other gloves, mittens and mitts, all the foregoing specially designed for use in sports, including ski and snowmobile gloves, mittens and mitts.
- 3926201010: Other articles of plastics and articles of other materials of headings 3901 to 3914: Articles of apparel and clothing accessories (including gloves, mittens and mitts): Gloves, mittens and mitts: Seamless Surgical and medical. This code applies to seamless surgical and medical gloves made of plastic.
- 39: Plastics and articles thereof.
- 26: Other articles of plastics and articles of other materials of headings 3901 to 3914.
- 20: Articles of apparel and clothing accessories (including gloves, mittens and mitts).
- 10: Gloves, mittens and mitts: Seamless Surgical and medical.
Regarding HS code 6216000500, please note that the gloves must be impregnated, coated, or covered with plastics or rubber to be classified under this code.
Regarding HS code 3926201010, the gloves must be seamless, surgical, or medical to be classified under this code.