Game Costume
CN β US| HS Code | Tariff Rate | Origin | Destination | Doc |
|---|---|---|---|---|
| 9506996080 | 21.5% | CN | US | Official Doc |
| 6211339061 | 33.5% | CN | US | Official Doc |
| 6112202030 | 25.8% | CN | US | Official Doc |
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AI Analysis
π Game Costumes (Cosplay & Gaming Apparel)
π HS Code Reference & Customs Clearance Guide | 2026 Latest Tariff Analysis | Professional Clearance Strategy
π I. Product Definition & Classification: Do You Really Know βGame Costumesβ?
Game costumes, often referred to as cosplay outfits, gaming apparel, or promotional uniforms, are clothing items designed for entertainment, role-playing, or competitive gaming events. In international trade, they are classified based on material composition and specific use.
The core challenge in classifying these goods lies in determining whether they are considered "General Apparel" (Chapter 61/62) or "Specialized Equipment" (Chapter 95). Customs authorities scrutinize the material and construction to prevent misclassification.
β οΈ Key Distinction Points:
- Synthetic Fiber (Polyester, Nylon, etc.): Most common for mass-produced, durable costumes. Falls under 6211.33 (Men's/Boys') or 6112 (Sportswear).
- Natural Fiber or Mixed (Cotton, Spandex blends): Often falls under 6112 if deemed "sportswear" or active wear.
- Prop/Accessory Nature: If the item is strictly a costume piece (e.g., a cape or mask) and not wearable clothing in the traditional sense, it may be argued for 9506.99 (Sports/Games Equipment), but this is risky and often disputed.
π¦ II. HS Code Classification Details (2026 Latest Tariff Authority Comparison)
Based on the provided data, here are the three most likely classification paths for Game Costumes, ranging from equipment-style classification to synthetic fiber apparel.
| HS Code | Product Description | Application Scenario | Material Basis | Total Tax Rate |
|---|---|---|---|---|
9506.99.60.80 |
Game Costume (General/Other) | Classified as "Sports/Game Equipment" under the "Other" catch-all category. | Unspecified/Mixed | 21.5% |
6211.33.90.61 |
Game Apparel (Synthetic Fiber) | Men's/Boys' costumes made of man-made fibers. Fits "Other synthetic fiber apparel." | Synthetic/Artificial Fiber | 33.5% |
6112.20.20.30 |
Game Costume / Sportswear | Active gaming wear or sport-style costumes. Fits "Other" sportswear logic. | Knit/Tri-blend (Typically) | 25.8% |
π Critical Analysis:
-9506.99.60.80: This is the lowest tax burden option. It treats the costume as part of the "game/sport" ecosystem rather than standard clothing. However, customs may challenge this if the item looks like standard clothing.
-6211.33.90.61: This is the highest tax burden option. It strictly classifies the item as a synthetic fiber garment for men/boys. Use this only if the costume is definitively synthetic and male-targeted.
-6112.20.20.30: A middle-ground option. It classifies the item as sportswear, which is a common workaround for "active" gaming costumes (e.g., those with high flexibility/spandex).
π° III. 2026 Latest Tariff Rate Breakdown (Including Surtaxes & Policy Add-ons)
β Applicable Country: United States (US)
β Origin: China (CN)
β Effective Date: November 10, 2025 onwards (Including subsequent imports)
π― 1. 9506.99.60.80 ββ Game Costume (Equipment Category)
| Item | Content |
|---|---|
| Base Tariff | 4.0% |
| Section 301 Surcharge | +7.5% (General US surtax) |
| Section 122 Tariff | +10% (Steel/Aluminum/Copper related provisions applied broadly to certain goods) |
| Section 122 Metal Add-on | +50% (Specifically for steel/aluminum/copper components, if any) |
| Total Tax Rate | 21.5% |
| Tax Calculation | CIF Value Γ 21.5% |
| De Minimis Eligibility | β No (Subject to strict scrutiny) |
| Legal Basis Path | HS:9506.99.60.80 β USITC:4.0% β USITC:7.5% β USITC:10% (122) |
π Explanation:
- This classification assumes the costume is an accessory to the "game" experience.
- The 50% steel/aluminum tariff is noted but likely N/A unless the costume contains metallic rigid structures (e.g., armor pieces). If it's purely fabric, this 50% may not apply, potentially lowering the rate further, but the base 10% 122 tariff remains.
- Warning: If customs rejects the "Equipment" classification, you will be reassigned to Chapter 61/62 with higher rates.
π― 2. 6211.33.90.61 ββ Game Apparel (Synthetic Fiber)
| Item | Content |
|---|---|
| Base Tariff | 16.0% |
| Section 301 Surcharge | +7.5% |
| Section 122 Tariff | +10% |
| Total Tax Rate | 33.5% |
| Tax Calculation | CIF Value Γ 33.5% |
| De Minimis Eligibility | β No |
| Legal Basis Path | HS:6211.33.90.61 β USITC:16.0% β USITC:7.5% β USITC:10% (122) |
π Explanation:
- This is the wor-case scenario for tax costs.
- High base tariff (16%) due to synthetic fiber classification.
- Only use this if the product is definitely synthetic men's/boys' clothing and cannot be argued as sportswear or equipment.
π― 3. 6112.20.20.30 ββ Game Costume / Sportswear
| Item | Content |
|---|---|
| Base Tariff | 8.3% |
| Section 301 Surcharge | +7.5% |
| Section 122 Tariff | +10% |
| Total Tax Rate | 25.8% |
| Tax Calculation | CIF Value Γ 25.8% |
| De Minimis Eligibility | β No |
| Legal Basis Path | HS:6112.20.20.30 β USITC:8.3% β USITC:7.5% β USITC:10% (122) |
π Explanation:
- This is often the most practical classification for gaming costumes made of stretchy, active materials (spandex/polyester blends).
- It balances a moderate base tariff (8.3%) with the mandatory surcharges.
- "Sportswear" is a broader category that often captures "costume-like" active wear.
π οΈ IV. Customs Clearance Practical Advice (Real-World Pitfall Guide)
β 1. Documentation Checklist (Mandatory)
| Document | Required? | Notes |
|---|---|---|
| β Product Spec Sheet | βοΈ | Must detail material composition (e.g., "95% Polyester, 5% Spandex"). |
| β Photos (Front/Back/Inside Label) | βοΈ | Show the garment tags, stitching, and any non-textile components (plastic/metal). |
| β Commercial Invoice | βοΈ | Description should be specific: "Cosplay Costume, Synthetic Fiber, For Gaming Use." |
| β Bill of Lading / Packing List | βοΈ | Ensure quantity matches invoice. |
| β Material Test Report | βοΈ | If claiming 6112 (Sportswear) or 9506 (Equipment), a lab report proving fabric elasticity/functionality helps. |
β 2. Declaration Strategies (Key Mantras)
π₯ βMaterial is King, Use is King, Donβt Split the Item!β
| Scenario | Correct Declaration | Wrong Practice | Consequence |
|---|---|---|---|
| Full Synthetic Costume | 6211.33.90.61 (33.5%) |
Claiming it's "Equipment" (9506) without proof |
Customs reclassifies β 33.5% + Penalties |
| Stretchy/Active Costume | 6112.20.20.30 (25.8%) |
Declaring as "T-Shirt" or general apparel | Missed opportunity for lower sportswear rate |
| Prop-Costume Hybrid | 9506.99.60.80 (21.5%) |
Splitting costume and prop into separate lines | High administrative risk; keep as one unit if functionally linked |
| Metal Armor Piece | Separate line item or combined? | Ignoring metal content | If metal, 50% surcharge may apply under 122 clauses |
β 3. Special Handling Tips
| Situation | Recommendation |
|---|---|
| Costumes with Metal Parts | If the costume includes rigid steel/aluminum armor, declare separately or be prepared for the 50% Section 122 metal tariff. Consider removing metal parts if possible. |
| Unisex Costumes | If unisex, customs may default to Men's/Boys' (6211) rates. Try to argue for "Sportswear (6112)" which is more neutral and often cheaper. |
| Promotional Uniforms | If the item is branded with a company logo and given away, it might still be classified as apparel. Ensure the commercial value is declared. |
| Sample vs. Bulk | For samples, ensure the HS code matches the bulk product exactly to avoid discrepancies in future audits. |
π V. Global Market Clearance Comparison (2026 Latest)
| Country/Region | Recommended HS Code | Tariff Rate | Certification Required | Notes |
|---|---|---|---|---|
| πΊπΈ USA | 6112.20.20.30 |
25.8% | FCC (if electronic), CPSIA (if kids) | High surcharges make 9506 attractive if defensible. |
| π¨π³ China | 6112.20.20.30 |
8.3% | None | No surcharges. Base rate only. |
| πͺπΊ EU | 6112.20.20.30 |
12% | CE (if active wear claim), REACH | No Section 301-style tariffs. |
| π¬π§ UK | 6112.20.20.30 |
12% | UKCA | Post-Brexit rules apply. |
| π―π΅ Japan | 6112.20.20.30 |
16% | PSE (if electric) | Standard textile rates. |
π Conclusion:
- USA is the most challenging market due to Section 301 and Section 122 tariffs.
- Strategy for USA: Aim for6112.20.20.30(Sportswear) as a safe middle ground. If the costume is clearly a prop/accessory, fight for9506.99.60.80to save ~12% in taxes. Avoid6211unless necessary.
π VI. Common Errors & Pitfalls (Lessons Learned)
β Mistake 1: Declaring all costumes as 9506 (Equipment)
π Result: Customs rejects "Equipment" status for fabric-only items β Reclassified to 6211 β Higher tax + Delay.
β Mistake 2: Ignoring Section 122 Metal Tariffs
π Result: If your costume has steel buckles or metal armor, you face an additional 50% tax on those components. Always disclose material composition.
β Mistake 3: Vague Description "Game Costume"
π Result: Ambiguity leads to random assignment.
β
Fix: Use specific terms: "Synthetic Fiber Boys' Cosplay Outfit, Polyester/Spandex Blend, for Video Game Role-Playing."
β Mistake 4: Splitting "Costume" from "Accessories" (e.g., sword, shield)
π Result: High tariffs on accessories.
β
Fix: If the sword is part of the costume set, declare as one unit under the highest applicable rate for the set, or argue for a "Set" classification if allowed.
π― VII. Conclusion: Smart Classification, Profit Protection!
π― Key Takeaways:
πΉ For Low Tax: Try
9506.99.60.80(21.5%) β but only if the item is clearly a "game prop" or has minimal fabric structure.
πΉ For Safety & Balance: Use6112.20.20.30(25.8%) β classifies as "Sportswear/Active Wear," which fits most gaming costumes.
πΉ Avoid:6211.33.90.61(33.5%) β Highest cost, only for rigid synthetic men's wear.
π Pro Tip:
- Material Test Report is your best friend. It proves elasticity (for
6112) or composition.- Pre-Ruling: For large shipments, consider applying for a US Customs Ruling to lock in the HS code before shipping.
π£ Immediate Action:
π Consult a Customs Broker with your product photos.
π¦ Check Material Composition (Polyester vs. Spandex vs. Cotton).
π Choose the Lowest Defensible HS Code to maximize profit margins!
β¨ Professional Clearance Starts with Precise Classification!
πΌ Every Percent Saved is Pure Profit!
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About HS Code Classification
The Harmonized System (HS) is an internationally standardized nomenclature developed by the World Customs Organization (WCO) to classify traded products. Over 200 countries use the HS system as the basis for customs tariffs, trade statistics, and import/export regulations.
Each HS code follows a hierarchical structure:
- Chapter (2 digits) β Broad category of goods (e.g., Chapter 84: Machinery and Mechanical Appliances)
- Heading (4 digits) β More specific grouping within the chapter
- Subheading (6 digits) β Internationally standardized breakdown, used by all WCO member countries
- National subdivisions (8-10 digits) β Country-specific extensions for further classification, such as US HTSUS 10-digit codes
Correct HS code classification is essential for smooth customs clearance, accurate duty payment, and compliance with trade regulations. Misclassification can lead to customs delays, overpayment of duties, or penalties.
When importing from CN to US, the applicable tariff rates may include:
- Most-Favored-Nation (MFN) rate β The standard duty rate applied to WTO members
- General rate β Applied to countries without trade agreements
- Trade remedy duties β Additional tariffs such as Section 301 (anti-dumping), Section 232 (national security), or countervailing duties
The information provided on this page is for reference purposes only. For official classification, please consult with your local customs authority or a licensed customs broker.