Card Game
CN → US| HS Code | Tariff Rate | Origin | Destination | Doc |
|---|---|---|---|---|
| 9504906000 | 10.0% | CN | US | Official Doc |
| 9503000090 | 10.0% | CN | US | Official Doc |
| 9503000073 | 10.0% | CN | US | Official Doc |
| 9504909080 | 17.5% | CN | US | Official Doc |
| 4911998000 | 17.5% | CN | US | Official Doc |
| 4911914040 | 17.5% | CN | US | Official Doc |
Product Images
AI Analysis
🎲 Card Games & Board Games (Global Export Guide)
🌐 HS Code Reference & Clearance Strategy | 2026 Tariff Breakdown | Smart Customs Solutions
📌 I. Product Definition: What Exactly is a "Card Game"?
In international trade, "Card Games" are not a single HS Code. They fall under different categories depending on their material, function, and design complexity.
Two main pathways exist: 1. 🎴 Physical Playing Cards / Board Games: Paper or cardboard-based games (e.g., Poker, Chess, Magic: The Gathering). 2. 📺 Electronic/Tabletop Hybrid Games: Games integrated with screens or electronic components (e.g., Electronic Chess, Video Game Accessories).
⚠️ Critical Distinction:
- If it is purely physical (cards, board, pieces) → Likely Chapter 95 (Toys/Games). - If it is printed images (collectible art, posters) → Likely Chapter 49 (Printed Matter). - If it includes electronic circuitry (screens, chips) → Likely Chapter 95 (Video Game Machines) or 90 (Electronics).
📦 II. HS Code Classification Matrix (Based on Your Data)
| HS Code | Category Description | Material/Function | Tax Rate (Total) | Tax Detail Breakdown |
|---|---|---|---|---|
| 9504.90.60.00 | 🃏 Board Games / Card Games | Physical boards/cards, "Extended Use" | 10.0% | Base: 0% + Add'l: 0% + 122 Clause: 10% |
| 9503.00.00.90 | 🧸 Toys: Other Games | General toys, "Miscellaneous Games" | 10.0% | Base: 0% + Add'l: 0% + 122 Clause: 10% |
| 9503.00.00.73 | 🧩 Toys: Puzzles & Models | Puzzles, 3D models, "Other Toys" | 10.0% | Base: 0% + Add'l: 0% + 122 Clause: 10% |
| 9504.90.90.80 | 🎮 Video/Tabletop Hybrid | Electronic game machines, "Other" | 17.5% | Base: 0% + Add'l: 7.5% + 122 Clause: 10% |
| 4911.99.80.00 | 📄 Other Printed Matter | Paper prints, "Miscellaneous" | 17.5% | Base: 0% + Add'l: 7.5% + 122 Clause: 10% |
| 4911.91.40.40 | 🖼️ Printed Pictures/Photos | Images, designs, "Other" | 17.5% | Base: 0% + Add'l: 7.5% + 122 Clause: 10% |
🔍 Key Insight:
- Pure Paper/Card Games (9504/9503) enjoy a 0% Base Duty but face a 10% "122 Clause" tariff.
- Electronic/Hybrid Games (9504.90.90.80) face an additional 7.5% "Add'l Duty" (likely Section 301 or similar trade remedy) + 10% Clause = 17.5%.
- Printed Art/Collectibles (4911...) are treated as Paper Products, not toys, triggering the same 17.5% rate due to "Add'l Duty."
💰 III. 2026 Tariff Rate Deep Dive (US Market Focus)
✅ Target Market: USA
✅ Origin: China (CN)
✅ Effective Period: 2025–2026 (Based on data provided)
🎯 1. 9504.90.60.00 (Board/Card Games) & 9503 Series (Toys)
Total Duty: 10.0%
Component Rate Explanation Base Tariff 0.0% Standard MFN duty for Chapter 95 games/toys. Add'l Duty 0.0% No Section 301/301-like penalty for pure physical games. 122 Clause 10.0% "122 Clause Tariff" (Likely Section 232 or specific trade remedy on games). Legal Logic Base + 0% + 10% = 10% The 122 Clause is the only cost driver here. 📌 Strategy: This is the sweet spot for standard card games (Poker, Uno, Chess). The 10% tax is relatively manageable compared to electronics.
🎯 2. 9504.90.90.80 (Electronic/Hybrid Games)
Total Duty: 17.5%
Component Rate Explanation Base Tariff 0.0% Standard duty. Add'l Duty 7.5% Section 301 / "Add'l" penalty for electronic components/tech. 122 Clause 10.0% 122 Clause tax applies. Legal Logic Base + 7.5% + 10% = 17.5% The 7.5% add'l is the "tech tax." 📌 Warning: If your "Card Game" has a screen, battery, or app, it falls here. Avoid this code unless necessary; the 17.5% cost is significantly higher.
🎯 3. 4911 Series (Printed Images/Art)
Total Duty: 17.5%
Component Rate Explanation Base Tariff 0.0% Standard paper duty. Add'l Duty 7.5% Section 301 / "Add'l" penalty on paper products. 122 Clause 10.0% 122 Clause tax applies. Legal Logic Base + 7.5% + 10% = 17.5% Printed Collectibles (e.g., art cards, posters) are taxed like electronics here. 📌 Trap: Do not classify premium art cards as "Toys" (9503). If classified as "Printed Pictures" (4911), you pay 17.5% instead of 10%.
🛠️ IV. Clearance & Strategy Guide (Pro Tips)
✅ 1. Material Declaration is King
Rule: "What is it made of?" determines the Add'l Duty. - Paper/Cardboard = 9503/9504 (10% Tax) ✅ - Electronics = 9504.90.90.80 (17.5% Tax) ❌ - High-End Art Prints = 4911 (17.5% Tax) ❌
💡 Action: Ensure your Product Description explicitly states: "Paper-based, no electronic components, no circuitry, no screens." This prevents misclassification into the 17.5% bracket.
✅ 2. The "122 Clause" Explained
The 10% "122 Clause" appears on ALL categories in your data. - Is it avoidable? ❌ No. It seems to be a blanket tariff on games/printed matter from the origin country (likely China). - Impact: It adds 10% to every single item. Your base duty is 0%, so 10% is your floor. - Strategy: Factor this 10% cost into your pricing immediately. You cannot negotiate this away in the short term.
✅ 3. Classification "Trap" Alert
⚠️ Scenario: You sell "Digital-Physical Hybrid Cards" (e.g., AR cards with apps). - Risk: Customs may classify as 9504.90.90.80 (Electronic Game) → 17.5%. - Fix: If the digital part is just a QR code and the core product is a card, argue for 9503.00.00.90 (Toy/Game). - Evidence: Provide a Technical Spec Sheet proving the "Game" functions without a processor/battery.
✅ 4. Packaging & Marketing
- Do NOT label the box as "Electronic Game" if it is physical.
- DO use terms like "Classic Board Game," "Paper Card Set," "Non-Electronic Toys."
- Documentation: Commercial Invoice must read: "Physical Card Game Set, Paper/Plastic Material, No Electronics."
🌍 V. Market Comparison (Quick View)
| Product Type | HS Code | Total Tax (US) | Verdict |
|---|---|---|---|
| Standard Card Game (Poker, Uno) | 9504.90.60.00 | 10% | ✅ Best Choice |
| Toy Game (Puzzle, Action Toy) | 9503.00.00.90 | 10% | ✅ Best Choice |
| Hybrid Electronic Game | 9504.90.90.80 | 17.5% | ⚠️ High Cost |
| Premium Art Print | 4911.99.80.00 | 17.5% | ⚠️ High Cost |
📌 Summary:
- Physical Games = 10% Total. - Anything Electronic or "Art Print" = 17.5% Total. - The 10% 122 Clause is unavoidable for all.
🚀 VI. Conclusion: Win the Tariff Game
🎯 Final Strategy:
1. Classify as 9504 or 9503 (The 10% bracket) whenever possible.
2. Exclude Electronics from physical game packaging descriptions.
3. Accept the 10% 122 Clause as a fixed cost of doing business in this market.
4. Avoid 4911 classification for games; it triggers the 7.5% add'l duty.
🗣️ Pro Tip:
"If it doesn't need a battery to play, it's a 10% game. If it needs a screen, it's a 17.5% tech product."
✨ Ready to Ship?
Double-check your Material Composition and Functionality.
Correct HS Code = 7.5% Savings per unit.
Clearance Confidence = Profit Protection.
🚢 Safe Passage, Smooth Customs, Maximum Profit!
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About HS Code Classification
The Harmonized System (HS) is an internationally standardized nomenclature developed by the World Customs Organization (WCO) to classify traded products. Over 200 countries use the HS system as the basis for customs tariffs, trade statistics, and import/export regulations.
Each HS code follows a hierarchical structure:
- Chapter (2 digits) — Broad category of goods (e.g., Chapter 84: Machinery and Mechanical Appliances)
- Heading (4 digits) — More specific grouping within the chapter
- Subheading (6 digits) — Internationally standardized breakdown, used by all WCO member countries
- National subdivisions (8-10 digits) — Country-specific extensions for further classification, such as US HTSUS 10-digit codes
Correct HS code classification is essential for smooth customs clearance, accurate duty payment, and compliance with trade regulations. Misclassification can lead to customs delays, overpayment of duties, or penalties.
When importing from CN to US, the applicable tariff rates may include:
- Most-Favored-Nation (MFN) rate — The standard duty rate applied to WTO members
- General rate — Applied to countries without trade agreements
- Trade remedy duties — Additional tariffs such as Section 301 (anti-dumping), Section 232 (national security), or countervailing duties
The information provided on this page is for reference purposes only. For official classification, please consult with your local customs authority or a licensed customs broker.